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The Mammoth Book of Logical Brain Games


Synopsis


From Gareth Moore, the author of over 35 puzzle books, comes a comprehensive collection of logical puzzles, covering all major types. It has everything from Sudoku and Kakuro through to Hanjie and Slitherlink, plus a whole lot more besides such as Tapa, Fences, Yajilin, Nurikabe, Fillomino, and many, many others.

Summary

Chapter 1: Puzzle Logic

* Definition: Puzzles that require logical reasoning to solve.
* Example: Sudoku: Fill in a 9x9 grid with numbers 1-9, ensuring no row, column, or 3x3 block contains the same number twice.

Chapter 2: Word Logic

* Definition: Puzzles that involve manipulating words to form new words or solve puzzles.
* Example: Anagrams: Rearrange letters of a given word (e.g., "TAN" to "ANT") to form a new word.

Chapter 3: Number Logic

* Definition: Puzzles that involve manipulating numbers to solve problems or find patterns.
* Example: KenKen: Fill in a grid with numbers 1-9, ensuring that each row, column, and 3x3 block adds up to a specific target number.

Chapter 4: Reasoning Games

* Definition: Games that require logical deduction and problem-solving skills.
* Example: Mastermind: Guess a secret code by making educated assumptions based on feedback received from another player.

Chapter 5: Lateral Thinking

* Definition: Puzzles that require thinking outside the box and challenging conventional assumptions.
* Example: The Monty Hall Problem: A game show offers three doors, one with a prize, two with goats. If you choose a goat door, the host opens one of the other goat doors. Should you switch your choice?

Chapter 6: Riddles

* Definition: Short, enigmatic questions or statements that require witty or clever answers.
* Example: "What has a thumb and four fingers but is not alive?" (A glove)

Chapter 7: Mazes and Labyrinths

* Definition: Mazes are paths that require navigation through walls or obstacles, while labyrinths are more complex structures with multiple paths and dead ends.
* Example: The Minotaur's Labyrinth: Navigate a labyrinth to find the mythical Minotaur.

Chapter 8: Visual Puzzles

* Definition: Puzzles that require observation and visual perception.
* Example: Optical illusions: Perceptual tricks that deceive the eye, creating false images or interpretations.

Chapter 9: Logic Traps

* Definition: Puzzles that play on logical fallacies or trick questions.
* Example: The Grandfather Paradox: If you travel back in time and prevent your grandfather from meeting your grandmother, will you ever be born?

Chapter 10: Cryptic Crosswords

* Definition: Crosswords with cryptic clues that require unconventional thinking and wordplay.
* Example: "A flower that's also a drink" (Tea)