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Pyramids


Synopsis


A classic Discworld novel featuring Sir Terry Pratchett's signature style and wit. A fascinating and hilarious exploration of organised religion



'An enduring, endearing presence in comic literature' Guardian

'Look after the dead', said the priests, 'and the dead will look after you'.


Wise words in all probability, but a tall order when you have just become the pharaoh of a small and penniless country whose largesse - and indeed treasury - is unlikely to stretch to the building of a monumental pyramid to honour your dead father. And particularly when your only visible means of support is a recently acquired qualification from the Guild of Assassins where running a kingdom and basic financial acumen were not prerequisites for course entry...

Readers love Pyramids:

'Clever, funny and amusing. Very familiar and yet fresh. Maybe it's because I like mummies and ancient Egypt, I enjoyed it so much, but parody on gods and religion is very witty' Goodreads reviewer, ⭐ ⭐ ⭐ ⭐

'Philosophically, this is the richest Discworld novel so far . . . It mounts a delightful critique of tradition and religion' Goodreads reviewer, ⭐ ⭐ ⭐ ⭐

'Oooo, I needed that!!!! Just as exquisite and funny and inelegant as I needed it to be!!!! I LOVE this author!!!' Goodreads reviewer, ⭐ ⭐ ⭐ ⭐ ⭐

'Fantastic early largely stand-alone story in my beloved Discworld series' Goodreads reviewer, ⭐ ⭐ ⭐ ⭐

Summary

Chapter 1: The Unseen University in the present
The novel opens at the Unseen University, a prestigious institution for wizards and scholars on the Discworld. The University is abuzz with excitement as it prepares for a special event: a lecture by the renowned Egyptologist, Professor Unwind.

Real Example:
Professor Unwind, described as "a man both wizened and ancient," presents a captivating lecture on the pyramids of ancient Egypt. He claims that the pyramids were not built by slaves, but by paid laborers who were skilled engineers.

Chapter 2: The Pyramid of Zerarq
After the lecture, the young wizard Teppic, who is also a student of the University, becomes enthralled with the idea of exploring the pyramids. He convinces his friends, Ponder Stibbons and Nijel the Destroyer, to join him on an adventure to the Pyramid of Zerarq in the distant land of Djelibeybi.

Real Example:
The Pyramid of Zerarq, described as "a triangular silhouette against the desert sky," is based on the real-world pyramids of Giza. As Teppic and his friends approach the pyramid, they encounter a group of Bedouin tribesmen who warn them of the dangers that lie within.

Chapter 3: Visions and Prophecies
Inside the pyramid, Teppic and his companions experience strange visions and prophecies. They are transported to ancient Egypt, where they meet the pharaoh Zerarq himself. The pharaoh reveals that he was a powerful sorcerer who used the pyramid to control the underworld.

Real Example:
The visions and prophecies draw inspiration from ancient Egyptian beliefs. Zerarq, named after the pharaoh Djoser, is depicted as a wise and benevolent ruler who sought to protect his people from chaos and darkness.

Chapter 4: The Gate of the Dead
Teppic and his friends reach the Gate of the Dead, a portal that leads to the underworld. They are confronted by a guardian, a giant scorpion, which they must defeat in order to pass.

Real Example:
The Gate of the Dead is reminiscent of the real-world myth of the Amduat, an ancient Egyptian text that described the journey of the sun god through the underworld. The scorpion guardian symbolizes the dangers and challenges that must be overcome in order to cross into the realm of the dead.

Chapter 5: The Underworld
In the underworld, Teppic and his companions encounter a host of mythological creatures, including Anubis, the jackal-headed god of death, and Seth, the god of chaos and evil. They must overcome these obstacles and find a way to return to the world of the living.

Real Example:
The characters and creatures in the underworld are based on real-world Egyptian mythology. Anubis, for example, is depicted as a benevolent guide who helps the dead navigate the dangers of the underworld, while Seth represents the destructive forces that threaten the cosmic order.

Chapter 6: The Return
Teppic and his friends eventually find a way to return to the world of the living. They emerge from the pyramid as changed men, having gained knowledge and wisdom from their journey through the underworld.

Real Example:
The return of Teppic and his companions mirrors the real-world myth of the resurrection of the sun god after his journey through the underworld. The characters' transformation symbolizes their personal growth and the renewal of life itself.