Chapter 1: Eberron the World
* Setting: Eberron is a war-torn world where magic and technology intertwine. It features airships, lightning rails, and ancient ruins.
Example: The ruins of Lyrandar, a floating city destroyed in the Last War, serve as a testament to Eberron's turbulent history.
Chapter 2: Races of Eberron
* Dragonmarked Houses: 12 families with unique magical abilities, such as trade, communication, and weaving.
* Races: Dragonborn, gnomes, half-elves, halflings, humans, kalashtar, shifters, tieflings, warforged.
Example: A human character from House Cannith could use their artificing abilities to craft intricate clockwork devices.
Chapter 3: Classes of Eberron
* Base Classes: Includes variations unique to Eberron, such as the Artificer, Shadowcaster, and Warforged.
* Prestige Classes: Advanced options that grant specialized abilities, such as the Eberron Dragonshard Adept.
Example: A character who takes the Artificer class can create magical constructs, while a Shadowcaster can manipulate darkness and shadows.
Chapter 4: Faiths and Pantheons
* Sovereign Host: A pantheon of deities that oversee the world, including the Silver Flame and Aureon.
* Other Faiths: Various cults, sects, and philosophies exist alongside the Sovereign Host.
Example: A cleric of the Silver Flame could wield holy fire against their enemies or heal the wounded.
Chapter 5: Eberron History
* Last War: A decades-long conflict that shaped Eberron's political landscape and left lasting scars on its people.
* Dragonshards: Fragments of mysterious crystals that grant magical abilities.
Example: The discovery of a powerful dragonshard could trigger a race between various factions for its control.
Chapter 6: Eberron Geography
* Continents: Sarlona, Khorvaire, Aerenal, Argonnessen.
* Major Cities: Sharn, Stormreach, Fairhaven.
* Natural Features: Eldeen Reaches (vast forest), Shadow Marches (haunted borderlands), Thunder Mountains (volcanic peaks).
Chapter 7: Eberron Campaign Settings
* Sharn: City of Towers: A sprawling metropolis built on multiple levels, home to intrigue and danger.
* Xen'drik: The Land of Exiles: A continent of ancient ruins and lost civilizations, ideal for adventurers seeking treasure.
* Eberron's Dark Six: A group of powerful villains seeking to reshape the world through evil.
Chapter 8: Eberron Adventure
* Inspiration: Eberron's unique setting offers endless possibilities for adventure and intrigue.
* Creating Encounters: Rules and advice for designing memorable encounters tailored to Eberron's lore and atmosphere.
* Monster Variants: Modified stat blocks for classic monsters to fit into Eberron's world.