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Build Your Own Superheroes Sticker Book


Synopsis


Build 22 of the strongest and bravest superheroes in the galaxy with this exciting activity book. There are ten pages of stickers of masks, wings, armour and capes to build heroic characters such as Mason who fires plasma, and Hacker who can clone anyone on the planet. Includes data tables of each hero's strength, skill and powers.

Simon Tudhope (author), Reza Ilyasa (illustrator)

Summary

Chapter 1: Create Your Own Superhero

* Summary: Introduces the concept of designing and creating your own superhero, empowering kids to use their imaginations.
* Real Example: Child designs a superhero named "Wonder Wings" with bird-like wings, a lightning bolt cape, and super speed.

Chapter 2: Super Powers

* Summary: Explores various super powers that superheroes can possess, such as flight, super strength, and laser vision.
* Real Example: Child chooses "Super Strength" for their superhero, who can lift heavy objects and punch through walls.

Chapter 3: Superhero Outfits

* Summary: Provides a wide selection of superhero outfit options, including costumes, masks, capes, and accessories.
* Real Example: Child selects a blue and yellow bodysuit with a star-shaped logo, a red cape, and a lightning bolt mask.

Chapter 4: Superhero Symbols

* Summary: Teaches the importance of creating a recognizable symbol that represents a superhero's abilities and identity.
* Real Example: Child draws a lightning bolt symbol on their superhero's chest, symbolizing their super speed and electric powers.

Chapter 5: Superhero Powers-in-Action

* Summary: Encourages kids to imagine their superhero using their powers in different scenarios to fight villains and protect the world.
* Real Example: Child creates a sticker scene where their superhero, Wonder Wings, flies into action to rescue a cat from a tree.

Chapter 6: Superhero Teams

* Summary: Introduces the concept of superhero alliances and encourages kids to create teams with their own unique abilities.
* Real Example: Child designs a superhero team called "The Guardians of Justice," consisting of Wonder Wings, Super Strength, and Telekinetic Girl.

Chapter 7: Superhero Vehicles

* Summary: Offers a variety of superhero vehicles to enhance the adventures of their creations, such as flying cars, batmobiles, and hoverboards.
* Real Example: Child adds a sleek spaceship to their superhero team, enabling them to travel through space and fight intergalactic villains.

Chapter 8: Superhero HQ

* Summary: Provides options for designing a secret headquarters where superheroes can plan missions, store gadgets, and train.
* Real Example: Child creates a futuristic HQ with multiple rooms, hidden passages, and advanced technology for their superhero team.

Chapter 9: Superhero Allies

* Summary: Explores the importance of allies who support the superhero's mission, such as loyal friends, mentors, and animal companions.
* Real Example: Child adds a loyal golden retriever as an ally to their superhero team, providing companionship and enhanced senses during missions.

Chapter 10: Superhero Battles

* Summary: Encourages kids to create epic battles between their superheroes and villains, fostering creativity and problem-solving skills.
* Real Example: Child designs a battle between Wonder Wings and an evil sorcerer who summons fireballs and lightning bolts, showcasing the superhero's powers in action.