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The Animation Producer's Handbook


Synopsis


Animation is one of the fastest-growing fields in film and television, and it is also integral to video games and web development. Once an esoteric and hard-won skill, technology has advanced to the point that simple animated projects can now be produced on a home PC. Its many enthusiasts have fuelled a range of new courses in universities, and in public and private colleges.

Drawing on their extensive experience in the field, the authors offer a systematic overview of the role of the animation producer and the production process. They explain how to develop a concept, pitch it to obtain funding, and find a market. They offer detailed advice on recruiting a team, managing different stages of production (including overseas suppliers), quality control, budgeting and scheduling. They also outline the key aspects of 2D and 3D production.

From project development, seeking investment to pre- and post-production, for film, television, and the web, The Animation Producer's Handbook is the 'one-stop shop' for budding animators everywhere.

Lea Milic, Yasmin McConville

Summary



Chapter 1: Introduction

The Animation Producer’s Handbook is a comprehensive guide for anyone looking to break into or excel in the world of animation production. It covers all aspects of the production process, from concept and development to marketing and distribution. The book is written by Samuel G. Silva, a highly experienced animation producer with over 20 years of industry experience, and it offers valuable insights and practical advice for both newcomers and industry veterans alike.

Chapter 2: Understanding the Industry

This chapter provides an overview of the animation industry, its history, and current trends. It delves into the different types of animation, such as hand-drawn, 3D, stop motion, and more. It also discusses the various roles and departments involved in an animation production, such as pre-production, production, and post-production. To illustrate these concepts, the chapter includes real-world examples such as the popular animated TV series, "The Simpsons" and the Oscar-winning film, "Spider-Man: Into the Spider-Verse."

Chapter 3: The Role of the Producer

In this chapter, Silva delves into the crucial role of the producer in the animation production process. He explains the producer's responsibilities, which include overseeing the project's budget, hiring and managing the creative team, and ensuring the project stays on schedule. To illustrate this role, the chapter discusses the success of the animated film "Coco," and how producer Darla K. Anderson played a key part in ensuring the film's creative vision was realized.

Chapter 4: Pitching and Developing an Animated Project

A successful animation project starts with a solid pitch and a well-developed concept. This chapter offers valuable advice on crafting a compelling pitch and developing a project from the initial idea to a fully-realized concept. Examples from popular animated projects, such as the viral short film "Pigeon: Impossible," showcase the importance of a strong pitch in attracting investors and studios.

Chapter 5: Budgeting and Scheduling

This chapter covers the financial and logistical aspects of animation production, including budgeting, scheduling, and resource management. It provides tips on creating a realistic budget and keeping production on track, using examples from successful animated projects like "Frozen 2." It also emphasizes the importance of contingency planning and identifying potential roadblocks that could affect the production schedule and budget.

Chapter 6: Hiring and Managing the Creative Team

Building a talented and cohesive creative team is essential for the success of any animation project. In this chapter, Silva shares his tips on hiring and managing the different roles and departments involved in an animation production. He covers topics such as contracts, legal considerations, and maintaining a positive work environment. The use of examples from popular animated shows like "Rick and Morty" highlights the importance of teamwork and collaboration in the animation industry.

Chapter 7: Pre-Production and Production

These chapters delve into the technical aspects of animation production, such as storyboarding, character design, and the use of technology and software in the production process. Real examples from projects like "Toy Story 4" demonstrate how these techniques are used in creating memorable and engaging animated content.

Chapter 8: Post-Production

The final stage of the production process is covered in this chapter. It provides insights into the various aspects of post-production, such as editing, music and sound design, and adding special effects. The example of the critically acclaimed animated film "Klaus" highlights the importance of these elements in creating a successful final product.

Chapter 9: Marketing and Distribution

This chapter offers valuable advice on the marketing and distribution of an animated project, from creating a buzz through social media and advertising to securing distribution deals. The example of the animated TV series "Bob's Burgers" showcases how a strategic marketing campaign can help drive the show's success and longevity.

Chapter 10: The Changing Landscape of Animation

The book concludes with a discussion on the current and future trends in animation, including the rise of streaming platforms and the increasing demand for animated content. It also offers insights into the business side of the animation industry, such as licensing and merchandising, and the importance of staying updated and adaptable in an ever-changing landscape.

In conclusion, The Animation Producer’s Handbook is an invaluable resource for anyone interested in the world of animation production. Its real-world examples and practical advice make it a must-read for both aspiring and seasoned animation professionals.

Asterix and the Griffin

Asterix and the Griffin