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Retrospectives Antipatterns


Synopsis


Summary

Chapter 1: The Root of All Antipatterns

* Antipattern: Failing to understand the purpose of retrospectives.
* Real Example: A team holds retrospectives solely to point out problems and assign blame.

Chapter 2: Failing to Prepare

* Antipattern: Not doing enough prep work before the retrospective.
* Real Example: The facilitator shows up empty-handed, without any materials or agenda.

Chapter 3: The Silent Observer

* Antipattern: A participant who remains quiet and disengaged throughout the retrospective.
* Real Example: A team member sits in the corner and doesn't contribute any ideas or insights.

Chapter 4: The Dominator

* Antipattern: A participant who monopolizes the conversation and prevents others from sharing their perspectives.
* Real Example: A senior manager talks over others and dismisses their suggestions.

Chapter 5: The 10-Minute Retrospective

* Antipattern: A retrospective that is too short and superficial to be effective.
* Real Example: The team skips over key steps like gathering data and discussing improvements.

Chapter 6: The Endless Retrospective

* Antipattern: A retrospective that drags on for hours, leaving participants exhausted and unproductive.
* Real Example: The team gets bogged down in irrelevant discussions and fails to make any concrete decisions.

Chapter 7: The Blame Game

* Antipattern: A retrospective that focuses on finding fault with individuals rather than identifying systemic issues.
* Real Example: The team members spend the entire time pointing fingers at each other.

Chapter 8: The Action Plan Graveyard

* Antipattern: Creating an action plan with no follow-up or accountability.
* Real Example: The team writes down a list of improvements but fails to prioritize or assign responsibilities.

Chapter 9: The Retrospective That Never Happened

* Antipattern: Cancelling or postponing retrospectives due to time constraints or other excuses.
* Real Example: The team continually pushes back the retrospective because they "don't have the time."

Chapter 10: The Silver Bullet Retrospective

* Antipattern: Relying on a single retrospective technique or tool to solve all problems.
* Real Example: The team uses the same "fishbone diagram" retrospective every time, regardless of the situation.

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