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Hacker's Delight


Synopsis


"This is the first book that promises to tell the deep, dark secrets of computer arithmetic, and it delivers in spades. It contains every trick I knew plus many, many more. A godsend for library developers, compiler writers, and lovers of elegant hacks, it deserves a spot on your shelf right next to Knuth."

--Josh Bloch (Praise for the first edition)

In Hacker's Delight, Second Edition, Hank Warren once again compiles an irresistible collection of programming hacks: timesaving techniques, algorithms, and tricks that help programmers build more elegant and efficient software, while also gaining deeper insights into their craft. Warren's hacks are eminently practical, but they're also intrinsically interesting, and sometimes unexpected, much like the solution to a great puzzle. They are, in a word, a delight to any programmer who is excited by the opportunity to improve.

Extensive additions in this edition include

  • A new chapter on cyclic redundancy checking (CRC), including routines for the commonly used CRC-32 code
  • A new chapter on error correcting codes (ECC), including routines for the Hamming code
  • More coverage of integer division by constants, including methods using only shifts and adds
  • Computing remainders without computing a quotient
  • More coverage of population count and counting leading zeros
  • Array population count
  • New algorithms for compress and expand
  • An LRU algorithm
  • Floating-point to/from integer conversions
  • Approximate floating-point reciprocal square root routine
  • A gallery of graphs of discrete functions
  • Now with exercises and answers

Henry S. Warren

Summary



Chapter 1: Bits, Bytes, and Integers
This chapter delves into the basics of binary representation and the operations on binary numbers, which are essential to understanding the concepts in the rest of the book. It covers topics such as bit-level operations, signed and unsigned integers, and two's complement representation.

Real Example: Suppose we have two unsigned integers, 6 and 3. In binary, these numbers are represented as 110 and 011, respectively. The result of performing the bitwise AND operation on these two numbers would be 010, which is equivalent to the decimal number 2. This is because in a bitwise AND operation, each bit in the result is only set if both corresponding bits in the operands are also set.

Chapter 2: Combinatorial Algorithms
This chapter covers various combinatorial algorithms that are used for tasks such as counting the number of set bits in a binary number, generating all possible combinations of a given set, and calculating the factorial of a number.

Real Example: One of the algorithms discussed in this chapter is the "divide and conquer" algorithm for counting the number of set bits in a binary number. For instance, if we have the binary number 101010111101, we can split it into two halves: 10101011 and 1101. We can then use the result of the count on the two halves to calculate the final count, which would be 12 in this case.

Chapter 3: Integer Arithmetic
This chapter goes into depth about integer arithmetic, including addition, subtraction, multiplication, and division for signed and unsigned integers. It also covers efficient algorithms for calculating modular arithmetic and the Greatest Common Divisor (GCD).

Real Example: One example of an efficient algorithm discussed in this chapter is the "binary GCD algorithm" for calculating the GCD of two numbers. This algorithm uses repeated divisions by 2, which can be easily implemented using bitwise operations, making it faster than the traditional Euclidean algorithm.

Chapter 4: Miscellaneous Hacks
This chapter is a collection of various hacks and tricks for solving problems using bit-level operations. It covers topics such as counting leading and trailing zeros in a binary number, reversing the bits in a number, and rounding up to the next power of 2.

Real Example: The "round up to the next power of 2" hack can be useful for optimizing code when working with arrays or memory allocation. For example, if we have an array with 10 elements and we want to allocate enough memory to hold it, we could use this hack to round up to the next power of 2 (which would be 16) and allocate enough memory for that size, thus avoiding any wasted space.

Chapter 5: Searching and Sorting
This chapter covers algorithms for searching and sorting, including linear and binary search, as well as different sorting algorithms such as bubble sort, insertion sort, and quicksort.

Real Example: One interesting algorithm discussed in this chapter is "binary search using bitwise operations." This algorithm takes advantage of the fact that the array is sorted and uses bitwise operations to perform the search in a more efficient manner than the traditional binary search algorithm.

Chapter 6: Recursion
This chapter explores recursive algorithms, including tail-recursion, which can be optimized using iteration or loop unrolling techniques.

Real Example: An example of an optimization technique discussed in this chapter is "recursion within loops." This technique involves moving a recursive function outside of a loop, thus avoiding multiple function calls and improving the overall performance of the code.

Chapter 7: Arrays and Matrices
This chapter covers algorithms and data structures for working with arrays and matrices. It includes topics such as efficient operations on arrays, dynamic programming, and matrix multiplication.

Real Example: One algorithm covered in this chapter is the "scan counting" algorithm, which can efficiently calculate the sum of a subarray within a given range. This can be useful for various statistical calculations and is more efficient than the traditional method of iterating through each element in the subarray.

Chapter 8: Bitmapped Graphics
This chapter discusses algorithms and techniques for working with bitmapped graphics, including efficient methods for manipulating and performing operations on pixels.

Real Example: One example of a technique discussed in this chapter is "alpha blending," which involves combining two colors with varying levels of transparency. This can be used in graphic design and image editing to create smooth transitions between different colors.

Chapter 9: Combinatorial Games
The final chapter covers algorithms and strategies for solving combinatorial games, such as Nim and Tic-Tac-Toe.

Real Example: One game discussed in this chapter is "Chomp," in which players take turns "eating" squares from a grid. The player who eats the last square loses. The chapter discusses a winning strategy for this game using bitwise operations and binary numbers.

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