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Articulating Design Decisions


Synopsis


Talking to people about your designs might seem like a basic skill, but it can be difficult to do well. In many cases, how you communicate with stakeholders, clients, and other nondesigners may be more important than the designs themselves. Because if you canâ??t get their support, your work will never see the light of dayâ??no matter how good it is.

This practical guide focuses on principles, tactics, and actionable methods for presenting your designs. Whether you design apps, websites, or products, youâ??ll learn how to get support from people who have influence over the project with the goal of creating the best user experience.

  • Walk through the process of preparing and presenting your designs
  • Understand stakeholder perspectives and learn how to empathize with them
  • Cultivate both implicit and explicit listening skills
  • Learn tactics and strategies for expressing the most effective response to feedback
  • Create the right documentation for your decisions to avoid repeated conversations
  • Learn why following through is just as important as the meeting itself

Tom Greever

Summary

Chapter 1: The Importance of Articulating Design Decisions

* Explains how well-articulated design decisions create alignment within teams, build trust with stakeholders, and improve user experiences.
* Example: A mobile banking app redesign project where a design team created a prototype with a simplified user interface based on research showing that users preferred less-cluttered screens.

Chapter 2: The Art of Clarity and Precision

* Guides designers in crafting clear, concise, and specific design decisions that avoid ambiguity and misunderstandings.
* Example: A product design team using the term "intuitive navigation" is replaced with a specific description of the logical order of screens and clear labeling of buttons.

Chapter 3: The Power of Contextualizing Decisions

* Emphasizes the importance of providing context for design decisions by describing the problem being solved and the user needs being addressed.
* Example: A redesign team for a healthcare website explaining how a new layout improved accessibility for elderly users with low vision by enlarging text and using contrasting colors.

Chapter 4: The Role of Evidence and Data

* Encourages designers to support their decisions with evidence, such as user research, data analysis, or industry best practices.
* Example: A design team citing research showing that users prefer rounded corners to sharp ones when selecting a product that feels more comfortable to hold.

Chapter 5: Balancing Trade-offs and Constraints

* Addresses the reality of design constraints and trade-offs, guiding designers in making informed decisions that prioritize user needs while considering technical limitations.
* Example: A team redesigning a website for low-bandwidth users prioritizing page speed optimization by reducing image sizes and avoiding unnecessary animations.

Chapter 6: The Value of Storytelling and Visual Aids

* Explores how storytelling and the use of visual aids can make design decisions more compelling and relatable to stakeholders.
* Example: A design team creating a mockumentary-style video to demonstrate the user benefits of a new feature in their software product.

Chapter 7: The Art of Persuasion

* Provides strategies for persuading stakeholders by presenting design decisions with strong arguments, addressing potential objections, and seeking feedback.
* Example: A design team preparing for a presentation by outlining the benefits of a new design, anticipating concerns, and gathering data to support their decisions.

Chapter 8: Documenting and Archiving Decisions

* Highlights the importance of documenting design decisions in a systematic manner for future reference, collaboration, and accountability.
* Example: A design team using a dedicated wiki or project management tool to capture design decisions, including descriptions, supporting evidence, and contributors.

Chapter 9: The Culture of Design Decision-Making

* Emphasizes the need for a culture that values and encourages open communication, collaboration, and the articulation of design decisions.
* Example: A design team establishing regular design critique sessions where team members share their work, provide feedback, and articulate their design choices.

Chapter 10: The Art of Reflection and Iteration

* Encourages designers to reflect on their decisions, seek feedback, and iterate on their designs based on user insights and real-world data.
* Example: A design团队监控网站发布后的分析,识别可以改善用户体验的改进领域,并实施新的设计解决方案。

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