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100 Things Every Designer Needs to Know About People


Synopsis


Apply psychology and behavioral science to web, UX, and graphic design

Behavioral science leader and CEO at The Team W, Inc., Susan M. Weinschenk, provides a guide that every designer needs, combining real science and research with practical examples on everything from font size to online interactions. With this book you'll design more intuitive and engaging apps, software, websites and products that match the way people think, decide and behave.

Here are some of the questions this book will answer:

  • What grabs and holds attention?
  • What makes memories stick?
  • What motivates people?
  • How does listening to music make people feel?
  • How do you engineer a decision?
  • What line length for text is best?
  • Are some fonts better than others?

We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. Increase the effectiveness of your designs by using science-backed examples on human behavior.

"Every once in a while, a book comes along that is so well-written, researched, and designed that I just can't put it down. That's how good 100 Things Every Designer Needs to Know About People is!"

-Lynne Cooke, Clinical Assistant Professor at Arizona State University

Susan Weinschenk

Summary

Chapter 1: The Importance of Understanding People

This chapter emphasizes the significance of understanding human behavior, motivations, and needs for designers. It explains how by empathizing with users, designers can create products and experiences that seamlessly align with their expectations.

Real Example:
Apple's iPhone exemplifies the concept of user-centric design. By understanding the user's need for a simplified and intuitive interface, Apple designed an operating system that is easy to navigate and interact with.

Chapter 2: The Cognitive Bias Trap

This chapter explores the psychological biases that can influence our decision-making and perception. It highlights the importance of being aware of these biases and taking steps to mitigate their impact on design decisions.

Real Example:
The "IKEA effect" refers to the cognitive bias that makes people overvalue products they have assembled themselves. Designers can leverage this bias by encouraging users to participate in the assembly process, fostering a sense of ownership and satisfaction.

Chapter 3: The Power of Emotion

This chapter delves into the role of emotion in design. It discusses how emotions can influence user experience, decision-making, and brand perception. Understanding and incorporating emotional triggers can enhance user engagement and loyalty.

Real Example:
Disney's theme parks create an immersive environment that evokes a sense of nostalgia and happiness. By engaging the emotions of visitors, Disney fosters a memorable and positive brand experience.

Chapter 4: The Value of Visual Communication

This chapter emphasizes the importance of visual communication in design. It explores the principles of visual perception, color theory, and layout to help designers create compelling and effective visuals.

Real Example:
Infographics use visual elements to present complex information in an easily understandable format. By leveraging visual communication, designers can simplify data and make it more accessible to users.

Chapter 5: The Power of Language

This chapter highlights the significance of language in design. It discusses the principles of clear and concise communication, as well as the role of tone, context, and cultural sensitivity.

Real Example:
The user interface of Amazon's Echo smart speaker is designed to use natural language processing. By understanding the user's speech patterns and intentions, the speaker can provide a seamless and intuitive user experience.

Chapter 6: The Importance of Inclusivity

This chapter emphasizes the importance of designing for inclusivity. It discusses the principles of universal design and accessibility, ensuring that products and experiences are accessible to people with diverse abilities and disabilities.

Real Example:
The Google Pixel smartphone includes a range of accessibility features, such as high-contrast displays, voice control, and magnification options. By considering the needs of users with disabilities, Google has created a more inclusive and user-friendly experience.

Chapter 7: The Future of Human-Centered Design

This chapter explores emerging trends in human-centered design. It discusses the role of artificial intelligence, machine learning, and data analytics in understanding user behavior and personalizing experiences.

Real Example:
Adaptive learning platforms use machine learning algorithms to analyze student data and tailor educational content to their individual needs. By leveraging data-driven insights, educators can create more effective and engaging learning experiences.